Eclipse on mac os x yosemite
This should be avoided at all cost.Īt first, I advise you to use Ant in Eclipse to create your JAR as it's safer and it gives you a lot of control on the creation. This has many, many, many problems with conflicting versions et c since the JVM will favour these classes regardless of what an application packages.
#ECLIPSE ON MAC OS X YOSEMITE INSTALL#
Also, this was a a recommended way to install Java3D a long time ago.
I've heard that jogl has been included in Apple JVM this way. Install the dependencies in a boot classpath or 'ext' directory in the JVM. There have been many discussions on these forums about this. This sounds good but it is not without problems. Every class-file ends up in a single JAR-file. That means you unpack _all_ jar-files into a single directory and then JAR that directory together. See documentation on MANIFEST.MF for details.Ģ) Make a "fat"-jar. Then you set up the MANIFEST.MF file in your executable JAR to point to the lib-directory. Then include all the other JAR-files in for example a 'lib' directory.
#ECLIPSE ON MAC OS X YOSEMITE HOW TO#
So how to handle all the other JAR-files your project needs?ġ) Package your application as a ZIP-file, include your executable jar. When you use '-jar' the '-cp' argument is ignored: They also work fine on a PC, and I am not a normal Mac user, and having spent far too much of my time on this problem already am unlikely to become one:-)ĭef: Executable JAR is a jar you can run using 'java -jar myexectuable.jar' I have been using Java3D for nearly 10 years and so unfortunately the old ways of installing the various old versions have become common, and were the first things I tried due to habit with PC's. As said, I have been through the Mac and cleared all the dirty installs I have put in, to the best of my knowledge. There is a lot of conflicting advice out there, due to the various versions that have been run of Java3D over the years. And surely if I affected the classpath via the manifest file this would have an impact on the jar files portability?ĭont worry, your blog instructions are the clearest information I have found and are much appreciated. When you say 'update the classpath attribute of the manifest' could you give me a tip please. Will this be possible with the current Java3D / Mac OS systems? All I want to do is to get my Jar to run on my friends Mac - ideally via a double click. However this doesnt work in Java3D on a Mac. Other Java (non Java3D) programs I have run fine on a mac by simply double clicking the relevant jar file.
This works fine on a PC, and simply needs to run on a Mac. Just so you know what I am doing in case I am making other mistakes. Could you send me a link to the paragraph you mention please? Have just been googling the manifest option and impacts on classpath and becoming slightly confused.